2020
DOI: 10.1007/s10055-020-00445-7
|View full text |Cite
|
Sign up to set email alerts
|

Comparing touch-based and head-tracking navigation techniques in a virtual reality biopsy simulator

Abstract: Recently, virtual reality (VR) technologies started gaining momentum in surgical simulation-based training by allowing clinicians to practice their skills before performing real procedures. The design of such simulators is usually focused on the primary operative tasks to be taught, but little attention is paid to secondary tasks that the user needs to perform, such as changing his/her point of view when manipulating the surgical instruments. More particularly, it is not clear how to design appropriate interac… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
1
0
1

Year Published

2022
2022
2024
2024

Publication Types

Select...
4
2

Relationship

1
5

Authors

Journals

citations
Cited by 7 publications
(2 citation statements)
references
References 59 publications
0
1
0
1
Order By: Relevance
“…Figure 6 describes these phases and the total axial force pattern due to the penetration of the needle. These models have still been used in recent works such as [7,11,13,13,14,[24][25][26][27][28][29][30][31][32][33][34]. Recently, works focused on the ability to render multiple layers of tissues, using piece-wise exponential models [13] or nested boxes [25] rendering each one its stiffness and cutting forces according to [35].…”
Section: Deformation Based Modelsmentioning
confidence: 99%
“…Figure 6 describes these phases and the total axial force pattern due to the penetration of the needle. These models have still been used in recent works such as [7,11,13,13,14,[24][25][26][27][28][29][30][31][32][33][34]. Recently, works focused on the ability to render multiple layers of tissues, using piece-wise exponential models [13] or nested boxes [25] rendering each one its stiffness and cutting forces according to [35].…”
Section: Deformation Based Modelsmentioning
confidence: 99%
“…Ce type d'actes requiert une bonne coordination oeil-main, des capacités spatiales tridimensionnelles, et des compétences de perception haptique. Plusieurs simulateurs virtuels pour le geste d'insertion d'aiguille ont été proposés [33,34,29,35]. Le lecteur peut se référer à deux revues de la littérature récentes sur le sujet [36,37].…”
Section: Simulateurs Virtuelsunclassified