2012
DOI: 10.3233/wor-2012-0649-2195
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Comparing two types of navigational interfaces for Virtual Reality

Abstract: Previous studies suggest significant differences between navigating virtual environments in a lifelike walking manner (i.e., using treadmills or walk-in-place techniques) and virtual navigation (i.e., flying while really standing). The latter option, which usually involves hand-centric devices (e.g., joysticks), is the most common in Virtual Reality-based studies, mostly due to low costs, less space and technology demands. However, recently, new interaction devices, originally conceived for videogames have bec… Show more

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Cited by 5 publications
(1 citation statement)
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“…[17,18] The navigation quality, being another important factor related to VR, is considered an important pre-requisite for enhancing the quality of virtual environment (VE). [19] The main benefits of using VR include cost effectiveness in comparison with other treatment approaches, promotion of active participation, and provision of motivation, and feasibility for home-based use. [20] By using hardware such as a data glove, participants can interact with virtual environments and feel as if they are immersed in the virtual world.…”
Section: Introductionmentioning
confidence: 99%
“…[17,18] The navigation quality, being another important factor related to VR, is considered an important pre-requisite for enhancing the quality of virtual environment (VE). [19] The main benefits of using VR include cost effectiveness in comparison with other treatment approaches, promotion of active participation, and provision of motivation, and feasibility for home-based use. [20] By using hardware such as a data glove, participants can interact with virtual environments and feel as if they are immersed in the virtual world.…”
Section: Introductionmentioning
confidence: 99%