2020 14th International Conference on Signal Processing and Communication Systems (ICSPCS) 2020
DOI: 10.1109/icspcs50536.2020.9310071
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Comparison of ACR Methods for 360° Video Quality Assessment Subject to Participants’ Experience with Immersive Media

Abstract: Watching 360 • videos on head-mounted displays (HMDs) has become more popular in recent years. As such, subjective quality assessment of 360 • videos on HMDs is needed to obtain a ground truth on the quality as perceived by users. Due to the lack of standardized methods, the absolute category rating (ACR) with hidden reference (ACR-HR) method for conventional videos has also been used for subjective quality assessment of 360 • videos on HMDs. A modified ACR (M-ACR) method tailored for assessing 360 • videos on… Show more

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Cited by 5 publications
(3 citation statements)
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“…In this section, we illustrate the recorded data for both the ACR and MACR method. A detailed comparison of the ACR and MACR methods are available in [35]. For the purpose of illustrating the use of the ACR360 dataset, we selected the frst four participants P1-P4 for the ACR method and participants P20-P23 for the MACR method.…”
Section: Recorded Datamentioning
confidence: 99%
“…In this section, we illustrate the recorded data for both the ACR and MACR method. A detailed comparison of the ACR and MACR methods are available in [35]. For the purpose of illustrating the use of the ACR360 dataset, we selected the frst four participants P1-P4 for the ACR method and participants P20-P23 for the MACR method.…”
Section: Recorded Datamentioning
confidence: 99%
“…The ground truth in terms of opinion scores used for the SOS based approach is taken from the dataset [29], [30] and is described here to the extent needed for supporting reproducibility. Four 360 • video scenes with different contents and dynamics were selected from the publicly available VQA-ODV database [16], [31].…”
Section: Experimental Datamentioning
confidence: 99%
“…Methodologies for 360°video quality experiments have recently been standardized in ITU-T Rec. P.919 [1], and previous works [2][3][4][5] focusing exclusively on the video component. Spatial audio, e.g., ambisonics, brings a better sense of immersion in content by allowing users to look in a specific direction and hear audio that reflects their head movements and positions.…”
Section: Introductionmentioning
confidence: 99%