Proceedings of the 14th International Workshop on Network and Operating Systems Support for Digital Audio and Video 2004
DOI: 10.1145/1005847.1005854
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Comparison of delivery architectures for immersive audio in crowded networked games

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Cited by 21 publications
(17 citation statements)
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“…Assuming that DICE is desirable for some PE applications, various models can be envisaged for its Internet-wide delivery [4]. For several reasons, including access bandwidth constraints, scalability, and privacy, we have focused on a server-based model, the simplest of which is to use a central audio server.…”
Section: Central Audio Servermentioning
confidence: 99%
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“…Assuming that DICE is desirable for some PE applications, various models can be envisaged for its Internet-wide delivery [4]. For several reasons, including access bandwidth constraints, scalability, and privacy, we have focused on a server-based model, the simplest of which is to use a central audio server.…”
Section: Central Audio Servermentioning
confidence: 99%
“…In [4] a correlation parameter has been defined to model the relationship between the distribun n n n …”
Section: Latency-driven Distribution Of the Audio Servermentioning
confidence: 99%
“…It is important to take this large geographical spread into account in the design of the service so as not to excessively degrade performance in terms of delay and resource usage. More detailed examinations of this issue can be found in [3] [7], which discuss the need for distributed servers and different server placement techniques.…”
Section: Design Requirements Perceived Bottlenecks and Assumptionsmentioning
confidence: 99%
“…For a large (addressing C1) and geographically distributed virtual world we assume that several separate SCSs will be used. Previous work [3] has shown that it is advantageous to distribute these servers geographically based upon the physical locations of the user base to improve delay performance for interactive voice communications. The VE client and VE server (B4 and B5) are outside the scope of this paper.…”
Section: System Architecturementioning
confidence: 99%
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