2018
DOI: 10.1080/10447318.2018.1484054
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Comparison of Gaze Cursor Input Methods for Virtual Reality Devices

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Cited by 30 publications
(9 citation statements)
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“…Several researchers have shown that non-immersive, monitor-bound simulations offer possibilities for training firefighters [see, for example, (St Julien and Shaw, 2003;Yuan et al, 2007;van Berlo et al, 2005)]. However, as immersive VR technology has many distinctive properties and brings with it many unique challenges and considerations-for example, the issue of cybersickness (LaViola, 2000) or the challenge of creating effective input methods in VR (Choe et al, 2019)-we argue that it needs to be treated as a separate inquiry. Therefore, VR setups utilizing head-mounted displays and CAVE systems (Cruz-Neira et al, 1993) are the focus of this inquiry, and desktop monitorbound simulations are not within the scope of this investigation.…”
Section: Immersive and Non-immersive Virtual Realitymentioning
confidence: 92%
“…Several researchers have shown that non-immersive, monitor-bound simulations offer possibilities for training firefighters [see, for example, (St Julien and Shaw, 2003;Yuan et al, 2007;van Berlo et al, 2005)]. However, as immersive VR technology has many distinctive properties and brings with it many unique challenges and considerations-for example, the issue of cybersickness (LaViola, 2000) or the challenge of creating effective input methods in VR (Choe et al, 2019)-we argue that it needs to be treated as a separate inquiry. Therefore, VR setups utilizing head-mounted displays and CAVE systems (Cruz-Neira et al, 1993) are the focus of this inquiry, and desktop monitorbound simulations are not within the scope of this investigation.…”
Section: Immersive and Non-immersive Virtual Realitymentioning
confidence: 92%
“…This method is an indirect selection method; the target key is selected when the user gazes at the target for a predetermined time, which means when the cursor stops for a predetermined time on the target key. The cursor is moved based on a collection of head movement data with the head tracker [35]. In this case, the google cardboard HMDs can be used to test whether this application moves in the direction that the user is looking, and the button is clicked if static gazing of over 2 seconds is detected.…”
Section: Types Of Interaction Techniques Usedmentioning
confidence: 99%
“…VR technology is currently attracting the attention of the enthusiast or hobbyist community and is being developed gradually by skilled technologists (Burdea and Coiffet, 2003). Several recent studies of VR exist, such as the development of indicators related to motion sickness in the VR environment , and the study of VR input devices (Choe et al, 2019). The core technology of fitness trackers is of great interest to users today and is a promising technology for the future (Bajpai et al, 2015;Wei and Kang, 2019).…”
Section: Target Devices and Servicesmentioning
confidence: 99%