2008 Virtual Rehabilitation 2008
DOI: 10.1109/icvr.2008.4625123
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Comparison of reaching and grasping kinematics in patients with hemiparesis and in healthy controls in virtual and physical environments

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Cited by 7 publications
(5 citation statements)
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“…Second, it has been recently shown that visual distortions experienced with our apparatus can be successfully replicated in natural settings during both perceptual and grasping tasks (Bozzacchi & Domini, 2015;Domini, Shah, & Caudek, 2011). Third, several studies demonstrate that the movement kinematics recorded in virtual and physical environments are qualitatively equivalent (Levin, Magdalon, Michaelsen, & Quevedo, 2008Magdalon, Michaelsen, Quevedo, & Levin, 2011; but see also Cuijpers, Brenner, & Smeets, 2004.…”
Section: Discussionmentioning
confidence: 74%
“…Second, it has been recently shown that visual distortions experienced with our apparatus can be successfully replicated in natural settings during both perceptual and grasping tasks (Bozzacchi & Domini, 2015;Domini, Shah, & Caudek, 2011). Third, several studies demonstrate that the movement kinematics recorded in virtual and physical environments are qualitatively equivalent (Levin, Magdalon, Michaelsen, & Quevedo, 2008Magdalon, Michaelsen, Quevedo, & Levin, 2011; but see also Cuijpers, Brenner, & Smeets, 2004.…”
Section: Discussionmentioning
confidence: 74%
“…While virtual reality interventions have been used to shape motion in patients with various orthopedic and neurologic impairments (e.g., low back pain, cerebral vascular accident) [9][12], there is mixed evidence on how the VRE effects motor behavior [10], [17], [29]. This study provides evidence that the joint excursions used to perform full-body reaches to static targets are dependent on the environment.…”
Section: Discussionmentioning
confidence: 81%
“…Virtual reality has been used to shape motion in patients with various orthopedic and neurologic impairments (e.g., low back pain, cerebral vascular accident) [9][13]. The advantage of the VRE is that a variety of visual stimuli can be presented and manipulated in real-time to provide insights into neural control of movement, guide or shape joint motion, and ultimately provide an innovative treatment to improve function and reduce disability.…”
Section: Introduction1mentioning
confidence: 99%
“…9 ) in 2011 suggested that virtual reality is effective for improving visual sensory functions, in addition to the functional and muscular capacity of the upper limbs, in the case of stroke patients. Further studies by Levin et al 10 ) and by Merians et al 11 ) also found that virtual reality is effective for improving hand and upper limb functions in stroke patients. However, it was difficult to assess the continued effects of such rehabilitation activities, as it was not possible to observe whether the movements regulated at hospitals were properly performed at home.…”
Section: Introductionmentioning
confidence: 92%