2019
DOI: 10.1007/s12193-019-00314-x
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Comparison of spatial and temporal interaction techniques for 3D audio trajectory authoring

Abstract: With the popularity of immersive media, developing usable tools for content development is important for the production process. In the context of 3D audio production, user interfaces for authoring and editing 3D audio trajectories enable content developers, composers, practitioners, and recording and mixing engineers to define how audio sources travel in time. However, common interaction techniques in 3D audio production tools can make the workflow of this task tedious and difficult to accomplish. This study … Show more

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Cited by 4 publications
(3 citation statements)
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“…They used usual GUI interaction elements and temporal diagrams for the navigation and queries of video sequences. Another approach on temporal data by Mathew et al [41] used spatial and temporal interaction techniques for audio authoring. In their study, they investigated inputs such as physical sliders, touch interaction and a phantom 3D controller.…”
Section: Temporal Interaction Approachesmentioning
confidence: 99%
“…They used usual GUI interaction elements and temporal diagrams for the navigation and queries of video sequences. Another approach on temporal data by Mathew et al [41] used spatial and temporal interaction techniques for audio authoring. In their study, they investigated inputs such as physical sliders, touch interaction and a phantom 3D controller.…”
Section: Temporal Interaction Approachesmentioning
confidence: 99%
“…The employment of the em32 Eigenmike® microphone during the acoustic survey allowed the authors to analyze sound maps based on the 3 degree of freedom (3dof) [17]. These maps, herein introduced as a result of video screen shots, are useful to understand the role played by the architectural and construction elements interacting with the sound waves, showing the direction of arrival of the sound reflections and their relative sound intensity.…”
Section: B Acoustic Analysis Of 3d Sound Mapsmentioning
confidence: 99%
“…On the other hand, spatial navigation is often seen in video games where the user has to move and find its way through a digital environment or in GPS application when planning a trip. With a 2D Graphical User Interface (GUI), the user handles controllers such as keyboard, mouse, or joystick to either move an avatar or interact with graphical elements [34]. In the case of 3D immersive interfaces, notably those presented in Virtual or Mixed Reality, other metaphors have appeared, such as pointing in a direction [8], grabbing the environment, walking while being tracked by the computer system [41] and, more recently, teleportation by pointing to the destination [9].…”
mentioning
confidence: 99%