2014
DOI: 10.1162/pres_a_00192
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Comparison of SSVEP BCI and Eye Tracking for Controlling a Humanoid Robot in a Social Environment

Abstract: Recent advances in humanoid robot technologies have made it possible to inhabit a humanlike form located at a remote place. This allows the participant to interact with others in that space and experience the illusion that the participant is actually present in the remote space. Moreover, with these humanlike forms, it may be possible to induce a full-body ownership illusion, where the robot body is perceived to be one's own. We show that it is possible to induce the full-body ownership illusion over a remote … Show more

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Cited by 51 publications
(46 citation statements)
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“…In addition to the questions related to task performance, the visitors were also asked questions related to the BOI and agency twice, once for each robot ( Table 2). The embodiment questionnaire, designed based on a previous study that was carried out using the same robot (Kishore et al, 2014), was not given for VD3 since high ownership illusions and high levels of agency have been reported in various previous studies using the exact same setup (Banakou et al, 2013;Kilteni et al, 2013;Peck et al, 2013). The locals were asked two questions regarding their experience (Table 3).…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…In addition to the questions related to task performance, the visitors were also asked questions related to the BOI and agency twice, once for each robot ( Table 2). The embodiment questionnaire, designed based on a previous study that was carried out using the same robot (Kishore et al, 2014), was not given for VD3 since high ownership illusions and high levels of agency have been reported in various previous studies using the exact same setup (Banakou et al, 2013;Kilteni et al, 2013;Peck et al, 2013). The locals were asked two questions regarding their experience (Table 3).…”
Section: Methodsmentioning
confidence: 99%
“…One way of achieving agency is to have full-body tracking of all movements produced by the participant and mapping these to the corresponding limbs of an avatar or a robot in real time. This has been applied to generation of a body ownership illusion (BOI) over a humanoid robot body seen from first person perspective (Kishore et al, 2014), using the algorithm described in Spanlang et al (2013). Methods have also been developed to modify the appearance of a humanoid robot, by projecting a 3D model of the head of the participant on the face of the remote robot using the shader lamp method (Raskar et al, 2001).…”
mentioning
confidence: 99%
“…With a better understanding of these techniques, however, other usages have appeared, including the control of mobile robots by healthy subjects in various applications. The work by Kishore et al [28], targeting the control of a humanoid robot, is a representative example of the most common approach: the interaction is made through a screen, where all possible commands are associated with visual stimuli [52]. When the subject looks at a given command on the screen, the associated stimulus frequency is detected in the EEG signal and the command is triggered.…”
Section: State Of the Artmentioning
confidence: 99%
“…4 However, the latency of camera panning inherent in the mechanical systems can induce significant simulator sickness (Hals et al, 2014). Head tracking has also been proposed to directly control the drone navigation and rotations with attached fixed cameras; however, those systems also induced severe lag and motion sickness (Mirk and Hlavacs, 2015), even if a similar approach might work in other robotic scenarios without navigation (Kishore et al, 2014). Overall, latencies in panning can be overcome with digital panning of wide video content captured by wide-angle cameras.…”
mentioning
confidence: 99%