Abstract:A large number of works on dispersed medium modeling use either pure ray optics or light transport equation in which propagation of light obeys geometric optics while scattering properties of the medium can be either calculated with wave optics or measured. In either case the distance between individual particles must be much greater than wavelength. At the same time current computer power allows to simulate paint layer with wave optics. We decided to compare paint simulation done by the scalar wave approach a… Show more
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