2020
DOI: 10.7307/ptt.v32i2.3232
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Comparison of User Experiences Based on Watching 360° Immersive Video and Reality – A Case Study of a Scooter Ride

Abstract: This paper compares the user experiences (UXs) while riding a scooter on the road to watching a 360° immersive scooter ride video in a laboratory using a Head-mounted Display (HMD) projection system. The aim of this study is to determine whether watching through an HMD projection system produces similar feelings of attractiveness, practicality, and enjoyment for the riding experience as riding on a real scooter. The data were collected from an experiment involving a total of 59 individual scooter commuters. Th… Show more

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Cited by 3 publications
(1 citation statement)
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“…The previous study verified that using virtual reality (VR) technology, such as fully immersive VR and desktop VR, in watching 360° panoramic videos may create reality-like scooter riding experiences for users (e.g. Huang [28]). The two scenes were designed to ride the same e-scooter on the same mountain road with the same speed and on different sections.…”
Section: Measurementsmentioning
confidence: 70%
“…The previous study verified that using virtual reality (VR) technology, such as fully immersive VR and desktop VR, in watching 360° panoramic videos may create reality-like scooter riding experiences for users (e.g. Huang [28]). The two scenes were designed to ride the same e-scooter on the same mountain road with the same speed and on different sections.…”
Section: Measurementsmentioning
confidence: 70%