2018
DOI: 10.1016/j.compedu.2018.05.014
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Comparison of virtual reality and hands on activities in science education via functional near infrared spectroscopy

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Cited by 89 publications
(64 citation statements)
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References 59 publications
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“…We think these findings are notable as some of the first to begin to explore the sophistication of the models that K-12 students generate in both mathematics and science courses. Past research has shown that opportunities to model phenomena with complex, highly-variable data is educationally valuable [48,49]. These findings suggest that when it is possible for students to use more complex models that they are given guidance on considering how complex their model should be.…”
Section: Discussionmentioning
confidence: 98%
See 1 more Smart Citation
“…We think these findings are notable as some of the first to begin to explore the sophistication of the models that K-12 students generate in both mathematics and science courses. Past research has shown that opportunities to model phenomena with complex, highly-variable data is educationally valuable [48,49]. These findings suggest that when it is possible for students to use more complex models that they are given guidance on considering how complex their model should be.…”
Section: Discussionmentioning
confidence: 98%
“…Finally, we recommend that scholars explore how tools other than simulations might support engaging students in scientific and engineering practices in online classes. To engage students in working with data, how students can use, for example, virtual reality tools to observe phenomena [48,49] How such tools are used to support not only making observations but also as a context to create and to even model data, may support students' ability to think of and with data.…”
Section: Recommendations For Future Researchmentioning
confidence: 99%
“…For instance, both Liou and Chang (2018) and Maresky et al (2019) found that anatomical learning facilitated by complex 3D visualisations of the human body were more conducive to learning in I-VR compared to traditional learning or independent study. Similarly Lamb et al (2018) used a virtual environment that allowed for the manipulation and movement of strands of DNA, which produced better learning outcomes in content tests than a lecture or a serious educational game. Greater attention and engagement with the I-VR environment as measured with infrared spectroscopy was one of the possible explanations given for the effectiveness of the technology.…”
Section: Science Based Cognitive Studiesmentioning
confidence: 99%
“…Focusing on sustainability concepts, the use of SGs can deliver a major increase of interest in training, project understanding and evaluation amongst users. The advantages of SGs come from the fact that they receive gameplay characteristics from common entertainment games and focus on learning or training, with concepts of applying theoretical instructions in real-life environments (Wattanasoontorn et al, 2013;Lamb et al, 2018a;Botella et al, 2011). SD games are the main focus of this study.…”
Section: Introductionmentioning
confidence: 99%