“…In regards to balance, VR provides an avenue to implement many of the therapy strategies that have been established for physical and neurological recovery, including repetitive practice, self-observation, biofeedback and imitation of others movements. [35] An extensive evidence base has been established demonstrating the positive effects of utilizing VR for the treatment of balance deficits in neurologically similar patients, including stroke, [81][82][83][84][85][86][87][88][89][90][91][92] Parkinson's disease [80,93,94] and spinal cord injury. [35,36,95,96] Studies of varying levels of complexities in these populations have shown that groups utilizing VR have improved gait speed, standing endurance, and score higher than groups receiving the 'standard of care' on measures of posture, standing and higher level balance.…”