2008
DOI: 10.1111/j.1540-5885.2008.00321.x
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Complementing Mass Customization Toolkits with User Communities: How Peer Input Improves Customer Self‐Design*

Abstract: In this paper, the authors propose that the canonical customer-toolkit dyad in mass customization (MC) should be complemented with user communities. Many companies in various industries have begun to offer their customers the opportunity to design their own products online. The companies provide Web-based MC toolkits that allow customers who prefer individualized products to tailor items such as sneakers, personal computers (PCs), cars, kitchens, cereals, or skis to their specific preferences. Most existing MC… Show more

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Cited by 180 publications
(142 citation statements)
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References 52 publications
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“…We select our sample as groups of MBA or master students in a friendly atmosphere with a shared enthusiasm for the discussed topic, "whose members engage jointly in group actions to accomplish collective goals and/or to express mutual sentiments and commitments" (Bagozzi & Dholakia, 2006:45). Research shows that peer input has a positive impact on delivered solution (Franke, Keinz & Schreier, 2008) and fosters creativity (Chenag and Yang, 2014). Moreover, working with peers and receiving their valuable feedback can facilitate the process of NPD (Hienerth & Lettl, 2011).…”
Section: Lag-user Methodsmentioning
confidence: 99%
“…We select our sample as groups of MBA or master students in a friendly atmosphere with a shared enthusiasm for the discussed topic, "whose members engage jointly in group actions to accomplish collective goals and/or to express mutual sentiments and commitments" (Bagozzi & Dholakia, 2006:45). Research shows that peer input has a positive impact on delivered solution (Franke, Keinz & Schreier, 2008) and fosters creativity (Chenag and Yang, 2014). Moreover, working with peers and receiving their valuable feedback can facilitate the process of NPD (Hienerth & Lettl, 2011).…”
Section: Lag-user Methodsmentioning
confidence: 99%
“…Toolkits are usually defined as userfriendly online tools which allow individuals to design customized products based on their individual needs. The underlying perspective is that of a dyadic human-toolkit interaction which starts with designing the product and ends with placing an order (Franke et al, 2008; von Hippel und Katz, 2002;von Hippel, 2005). However, our three case studies point to the value of established, long-lasting relationships between the company and the users as well as among the users themselves.…”
Section: Discussionmentioning
confidence: 99%
“…Last not least, allowing users to co-create also includes an additional value proposition: In the co-creation perspective, users not only derive value from using a certain product which satisfies their unmet needs. The mere opportunity to co-create with the company or with other users frequently delivers value due to effects such as pride of authorship and increased self-esteem, perceived empowerment, learning from peer feedback, peer recognition, and the fun of creative tasks (Franke et al 2008 and. To sum up, if users are to be integrated into a company's core business processes effectively and efficiently, companies require better insight into the fundamental changes associated with transforming their traditional business models into more user-centric ones (Chesbrough, 2010;McGrath, 2010;Teece, 2010;Wirtz et al, 2010).…”
Section: Puts It "[…] Business Models Reflect Management's Hypothesementioning
confidence: 99%
“…A lot of firms in software industries prefer to use open source software as a platform to grab users' ideas [39][40][41]. User toolkits have been used to make users self-design their own product, and firms adopt users' ideas to develop new products or services in computer game [42], ski [43], and watch industries [44].…”
Section: User Innovation Modelsmentioning
confidence: 99%