DOI: 10.11606/d.45.2003.tde-19082009-133853
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Componentes CORBA

Abstract: Este exemplar corresponde à redação final da dissertação, devidamente corrigida, defendida por Alexandre Ricardo Nardi e aprovada pela comissão julgadora.

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“…As Bonnie Nardi (2010) points out in her recent anthropological study of WoW, many players already know each other's real-life identity and see the game as "an extension of their existing social life" [32]. Likewise, the boundaries between what is perceived as work and what is perceived as play does not necessarily correspond to a boundary between everyday life and game activity, a distinction often discussed in game research [33]. Remarkably, it seems that players were not particularly unhappy with the in-game Real ID system (which is of course also optional) as mentioned in the introduction.…”
Section: Real Anonymous and Playful Identitiesmentioning
confidence: 99%
“…As Bonnie Nardi (2010) points out in her recent anthropological study of WoW, many players already know each other's real-life identity and see the game as "an extension of their existing social life" [32]. Likewise, the boundaries between what is perceived as work and what is perceived as play does not necessarily correspond to a boundary between everyday life and game activity, a distinction often discussed in game research [33]. Remarkably, it seems that players were not particularly unhappy with the in-game Real ID system (which is of course also optional) as mentioned in the introduction.…”
Section: Real Anonymous and Playful Identitiesmentioning
confidence: 99%