2019
DOI: 10.1109/tvcg.2018.2818156
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Compressed Animated Light Fields with Real-Time View-Dependent Reconstruction

Abstract: We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion. By transforming offline rendered movie content into a novel immersive representation, we display the content in real-time according to the tracked head pose. For each frame, we generate a set of cubemap images per frame (colors and depths) using a sparse set of of cameras placed in the vicinity of the potential viewer locations. The came… Show more

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Cited by 17 publications
(7 citation statements)
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“…Then, the method of light field reconstruction quality optimization is derived by spectrum analysis of the light field for non-Lambertian surface scenes. In [5], Koniaris et al proposed animated light fields with realtime view correlation reconstruction by converting offline rendered movie content into a novel immersive representation. In [31], Marquez et al proposed a compressed spectrum analysis method and a light field imaging architecture based on the principle of a compressed imaging framework to capture the representation of multiplexed multidimensional information.…”
Section: A Reconstruction Using Spectral Analysismentioning
confidence: 99%
See 1 more Smart Citation
“…Then, the method of light field reconstruction quality optimization is derived by spectrum analysis of the light field for non-Lambertian surface scenes. In [5], Koniaris et al proposed animated light fields with realtime view correlation reconstruction by converting offline rendered movie content into a novel immersive representation. In [31], Marquez et al proposed a compressed spectrum analysis method and a light field imaging architecture based on the principle of a compressed imaging framework to capture the representation of multiplexed multidimensional information.…”
Section: A Reconstruction Using Spectral Analysismentioning
confidence: 99%
“…The reconstruction problem of a novel view given only a set of captured multiview images, as shown in Fig. 1, appears in a wide range of computational imaging and virtual reality applications [3], [4], [5], [6]. Nonetheless, for the reconstruction of LFR technology [7], the solutions described previously still have some limitations.…”
mentioning
confidence: 99%
“…2 Complexity e regression model based on cascading shapes first creates a rough face shape and then gradually optimizes the rough shape to the most suitable point by a multistage regression. Because it can be used to train large-scale data, it is easy to operate and it is more convenient to replace different features, so the algorithm is popular as soon as it is proposed [19]. But it also faces some drawbacks, such as slow positioning speed and low positioning accuracy when the posture is complex.…”
Section: Related Workmentioning
confidence: 99%
“…Since the introduction of light fields to the computer graphics community by [LH96] and [GGSC96], a large number of methods have been proposed, ranging from light field acquisition and compression to processing and view synthesis, for an overview, see [WMJ*17], Light fields can be captured in different ways, including micro‐lens array (MLA) setups [NLB*05, AW92], coded masks [VRA*07, WIH13], objective lens arrays, and gantry and array‐based camera systems [BSW01, KKSM19]. A few designs have been suggested that can support light field video capture.…”
Section: Introductionmentioning
confidence: 99%