2015
DOI: 10.1007/978-3-319-23231-7_26
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Compression and Querying of Arbitrary Geodesic Distances

Abstract: Abstract. In this paper, we propose a novel method for accelerating the computation of geodesic distances over arbitrary manifold triangulated surfaces. The method is based on a preprocessing step where we build a data structure. This allows to store arbitrary complex distance metrics. We show that, by exploiting the precomputed data, the proposed method is significantly faster than the classical Dijkstra algorithm for the computation of point to point distances. Moreover, as we precompute exact geodesic dista… Show more

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Cited by 4 publications
(3 citation statements)
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“…For most cases with mediocre resolution they report slightly better results for the mean curvature than for Belkin et al's discretization, becoming (mostly) better with increasing resolutions. Because of the only small advantage at practical resolutions and because it is non-trivial and often expensive to compute the geodesic distance between points on general triangular meshes [105], we have not yet attempted its implementation.…”
Section: Methods Dmentioning
confidence: 99%
“…For most cases with mediocre resolution they report slightly better results for the mean curvature than for Belkin et al's discretization, becoming (mostly) better with increasing resolutions. Because of the only small advantage at practical resolutions and because it is non-trivial and often expensive to compute the geodesic distance between points on general triangular meshes [105], we have not yet attempted its implementation.…”
Section: Methods Dmentioning
confidence: 99%
“…Aiello et al [2] adopt a hierarchical approach to support the computation of geodesic distances (not explicit paths) between any pair of vertices. Similarly to SVG and DGG, they aim at building a graph that contains many shortcuts between far vertices.…”
Section: Graph-based Methodsmentioning
confidence: 99%
“…The distance between a pair of vertices is found by a Dijkstra search that is pruned by visiting the graph in a hierarchical manner: search starts from the patch containing the source at the lowest level of the hierarchy, until it meet its boundary; then it traverses either its sibling patch beyond the boundary, or shortcuts from patches in the upper levels, until a patch containing the target is found; the path is concluded by moving down the hierarchy until the patch at the lowest level, which contains the target, is found. See [2] for details. The authors report quite slow preprocessing times for building the graph, but fast performances and empirically good approximations during queries.…”
Section: Graph-based Methodsmentioning
confidence: 99%