Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology 2017
DOI: 10.1145/3139131.3139160
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Computational design of hand-held VR controllers using haptic shape illusion

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Cited by 40 publications
(5 citation statements)
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“…Typical augmented reality applications concentrate on the presentation aspect mixing the actual physical setting with virtual content that may be presented visually or using other modalities, e.g., audio (Ganapathy, 2013), smell (Silva et al, 2016), or haptic (R. T. Azuma, 1997;Fujinawa et al, 2017). The physical and virtual feedback elements can complement one another in the ways they communicate concepts (Hoang & Cox, 2018), mixing the physical spatial concepts with virtual reimagining (Milgram et al, 1995).…”
Section: Figure 3 Defining Feedbackmentioning
confidence: 99%
“…Typical augmented reality applications concentrate on the presentation aspect mixing the actual physical setting with virtual content that may be presented visually or using other modalities, e.g., audio (Ganapathy, 2013), smell (Silva et al, 2016), or haptic (R. T. Azuma, 1997;Fujinawa et al, 2017). The physical and virtual feedback elements can complement one another in the ways they communicate concepts (Hoang & Cox, 2018), mixing the physical spatial concepts with virtual reimagining (Milgram et al, 1995).…”
Section: Figure 3 Defining Feedbackmentioning
confidence: 99%
“…Fujinawa et al [26] developed handheld controllers that are specific to the virtual experience. The authors argued that handheld controllers with predefined shapes are less immersive because users can perceive the shapes.…”
Section: A Handheldsmentioning
confidence: 99%
“…Some researchers have proposed that by modeling and analyzing the object to be simulated, the shape and center of gravity data can be mapped to a simplified handle design to provide users with a more realistic object experience. For example, use some materials that are convenient to cut to make the shape, and use the counter-weight to place the corresponding center of gravity simulation position to get a similar experience [45].…”
Section: Inertial Simulationmentioning
confidence: 99%