Conference Proceedings
DOI: 10.21428/f7d9ca02.b7daadcc
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Computational Design Thinking and Thinking Design Computing

Abstract: In alignment with the rapid advancement of cyber-physical technologies in an information age, we are faced with complex problems that go beyond the kinds of challenges that designers had to deal with in the past. For many of these challenges we do not have established theories, methods, or tools to solve the problems. Therefore, it is critical for architects to not only have expertise in established design methods, but also to be able to rapidly and creatively develop new theories, skills, and technologies. Th… Show more

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Cited by 3 publications
(3 citation statements)
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“…Computation is not just about learning programming skills but more about structuring information and developing logic. 17 In the problem formulation stage, the studio used explication and abstraction as a method for understanding design goals. This explication helped the students understand the relationship between the programmatic, functional, and compositional parameters of the design brief.…”
Section: Discussionmentioning
confidence: 99%
“…Computation is not just about learning programming skills but more about structuring information and developing logic. 17 In the problem formulation stage, the studio used explication and abstraction as a method for understanding design goals. This explication helped the students understand the relationship between the programmatic, functional, and compositional parameters of the design brief.…”
Section: Discussionmentioning
confidence: 99%
“…The pedagogical bases and theoretical principles of computational educational games is constructionism. Considering the idea that learning is a process where students are building it through knowledge and from the daily experiences of their environment continuously (Soleimani, 2019). Constructivism is also related to the maker philosophy, which consists of students building their own knowledge and being able to solve problems independently and autonomously, so that they can experiment, create, make mistakes and rectify, learning from the process and their mistakes (Gibbons & Snake-Beings, 2018)…”
Section: Educational Computer Gamesmentioning
confidence: 99%
“…However, by integrating algorithms, the efficiency of this stage can be improved significantly. Algorithmiccreated projects and automated solutions minimize errors, allowing for seamless changes at any stage without requiring manual redraws or modeling for each version [17,18]. The design process, while beneficial, inherently involves presumptions that stem from preferred design approaches and guiding assumptions [19][20][21].…”
Section: Introductionmentioning
confidence: 99%