2007
DOI: 10.1007/978-3-540-72705-7_3
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Computational Intelligence in Racing Games

Abstract: Abstract. This chapter surveys the research of us and others into applying evolutionary algorithms and other forms of computational intelligence to various aspects of racing games. We first discuss the various roles of computational intelligence in games, and then go on to describe the evolution of different types of car controllers, modelling of players' driving styles, evolution of racing tracks, comparisons of evolution with other forms of reinforcement learning, and modelling and controlling physical cars.… Show more

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Cited by 27 publications
(23 citation statements)
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“…Although there are different problems in which computational intelligence techniques have been applied in the context of video games, nowadays PCG is one of the most active [4], [2]. PCG has been applied to the production of many different game elements, such as decorative components [5], maps [6], terrains [7], mazes [8], or players [9].…”
Section: Related Workmentioning
confidence: 99%
“…Although there are different problems in which computational intelligence techniques have been applied in the context of video games, nowadays PCG is one of the most active [4], [2]. PCG has been applied to the production of many different game elements, such as decorative components [5], maps [6], terrains [7], mazes [8], or players [9].…”
Section: Related Workmentioning
confidence: 99%
“…To the best of our knowledge, Togelius et al [6] published the most relevant work about the evolution of tracks for racing games (see also the first early [5] and the later survey [7]). In [6], the authors combined procedural content generation principles and an evolutionary algorithm to evolve racing tracks that would fit a target player profile.…”
Section: A Previous Approachesmentioning
confidence: 99%
“…Our approach is inspired by the seminal works that Togelius et al [5], [6], [7] did on the evolution of racing tracks for a simple 2D arcade racing game which, to the best of our knowledge, is also the only published work on the evolution of racing tracks. In particular, our track encoding is an extension of the radial representation proposed in [6].…”
Section: Conclusion and Future Research Directionsmentioning
confidence: 99%
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