“…We showed this using a physically based rendering system (Heasly, Cottaris, Lichtman, Xiao, & Brainard, 2014; Ward, 1994) to simulate reflections in a large number of three-dimensional realistic shapes. This approach allows to generate a large dataset of object images to statistically relate reflected light to surface properties (e.g., Singh, Cottaris, Heasly, Brainard, & Burge, 2018; Wiebel, Toscani, & Gegenfurtner, 2015). Specifically, we rendered images of different objects, placed in different complex realistic light fields (Debevec, 1998).…”