2016
DOI: 10.1007/s11257-016-9171-0
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Computational personality recognition in social media

Abstract: A variety of approaches have been recently proposed to automatically infer users' personality from their user generated content in social media. Approaches differ in terms of the machine learning algorithms and the feature sets used, type of utilized footprint, and the social media environment used to collect the data. In this paper, we perform a comparative analysis of state-of-the-art computational personality recognition methods on a varied set of social media ground truth data from Facebook, Twitter and Yo… Show more

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Cited by 187 publications
(123 citation statements)
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References 46 publications
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“…In our samples, males show lower agreeableness than females; players in region EUW1 (i.e., European West) show lower agreeableness than players from other regions. Results also show that agreeableness is negatively correlated with utility in LoL, which is different from the case in a real-life scenario [5]. Additionally, since people with high agreeableness are expected to cooperate well with teammates, it is reasonable to find that they are characterized by a strong killing behavior and fewer deaths, which is related to good cooperation with teammates and a key component to achieve a high winning rate.…”
Section: B Understanding Personality From Game Behaviormentioning
confidence: 58%
“…In our samples, males show lower agreeableness than females; players in region EUW1 (i.e., European West) show lower agreeableness than players from other regions. Results also show that agreeableness is negatively correlated with utility in LoL, which is different from the case in a real-life scenario [5]. Additionally, since people with high agreeableness are expected to cooperate well with teammates, it is reasonable to find that they are characterized by a strong killing behavior and fewer deaths, which is related to good cooperation with teammates and a key component to achieve a high winning rate.…”
Section: B Understanding Personality From Game Behaviormentioning
confidence: 58%
“…The papers in this special issue (Farnadi et al 2016;Lepri et al 2016), as well as in related literature (Kosinski et al 2013), show that digital traces of user behavior are a good source for automatic personality detection. There is still room for improvement as there are other modalities that have not shown their full potential yet, such as image-based personality recognition (see (Segalin et al 2016;Celli et al 2014) as early work on the subject), voice-based personality recognition (Mohammadi and Vinciarelli 2015) and fusing various modalities (Skowron et al 2016).…”
Section: Discussionmentioning
confidence: 96%
“…This special issue contains articles that describe the state of the art in (i) automatic and unobtrusive personality acquisition from social media (Farnadi et al 2016) and mobile phone data (Lepri et al 2016) (ii) personality-based user models in behavioral change applications (Lepri et al 2016), intelligent tutoring systems (Harley et al 2016) and games (Cowley and Charles 2016), and (iii) usage of personality in recommender systems (Fernández-Tobías et al 2016).…”
Section: Papers In the Special Issuementioning
confidence: 99%
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“…without any attempts for privacy preservation. In this paper we use SVMs, which are known as state-of-the-art classification techniques for detecting age, gender and personality traits from text and images [35], [24], [9], [25], [26].…”
Section: Predictive Modelsmentioning
confidence: 99%