2017
DOI: 10.31235/osf.io/q4v73
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Computational reproducibility in archaeological research: Basic principles and a case study of their implementation

Abstract: The use of computers and complex software is pervasive in archaeology, yet their role in the analytical pipeline is rarely exposed for other researchers to inspect or reuse. This limits the progress of archaeology because researchers cannot easily reproduce each other's work to verify or extend it. Four general principles of reproducible research that have emerged in other fields are presented. An archaeological case study is described that shows how each principle can be implemented using freely available sof… Show more

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