2013 IEEE International Conference on Multimedia and Expo (ICME) 2013
DOI: 10.1109/icme.2013.6607445
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Computational sports broadcasting: Automated director assistance for live sports

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Cited by 25 publications
(18 citation statements)
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References 12 publications
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“…This result suggests that heuristic techniques using ball and player locations are not enough for dynamic PTZ camera selection. ADA [6] seems to have substantial challenges on this dataset. It is partially because of hand-crafted features (such as player flow) are quite noisy from fast-moving PTZ cameras.…”
Section: Discussionmentioning
confidence: 99%
“…This result suggests that heuristic techniques using ball and player locations are not enough for dynamic PTZ camera selection. ADA [6] seems to have substantial challenges on this dataset. It is partially because of hand-crafted features (such as player flow) are quite noisy from fast-moving PTZ cameras.…”
Section: Discussionmentioning
confidence: 99%
“…Recently, purely data-driven approaches have gained importance in sports broadcast, for example [2] learnt directorial styles by training classifiers on a training set of previous broadcasts. They suggest that such an approach could also be useful to determine the boundary of the salient events.…”
Section: Related Workmentioning
confidence: 99%
“…One approach to this problem is to isolate and process videos by genre. Such an approach has a twofold advantage: (1) each genre could be associated with a set of rules for video creation that might make it easier to design video understanding algorithms and (2) it is easier to distinguish between relevant and irrelevant semantic contents when information about genre is given (for example, information about crowds in a football match is rarely searched for and hence can be ignored). Recently, problems related to sports video analysis have particularly received much attention in this direction with many direct applications like automated highlights generation [1] or analysis of team activities and strategies [13], being built upon semantic analysis of video content.…”
Section: Introductionmentioning
confidence: 99%
“…Chen et al [14] focused on features of a group of objects such as the number of players who are visible from a viewpoint. Daniyal et al presented an algorithm for viewpointquality ranking based on frame-level features, including size and location of the players in a basketball game [13], [25].…”
Section: Game Context Based Viewpoint Navigationmentioning
confidence: 99%