2013
DOI: 10.3389/fpsyg.2013.00893
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Computationally modeling interpersonal trust

Abstract: We present a computational model capable of predicting—above human accuracy—the degree of trust a person has toward their novel partner by observing the trust-related nonverbal cues expressed in their social interaction. We summarize our prior work, in which we identify nonverbal cues that signal untrustworthy behavior and also demonstrate the human mind's readiness to interpret those cues to assess the trustworthiness of a social robot. We demonstrate that domain knowledge gained from our prior work using hum… Show more

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Cited by 78 publications
(62 citation statements)
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References 34 publications
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“…As part of this, they often mimic human appearance and behavior to create trustworthiness in accordance with how humans develop trust (DeSteno et al, 2012;Lee et al, 2013). The present experiment suggests that people's willingness to trust computer systems depends on fundamental attributions of warmth and competence.…”
Section: Discussionmentioning
confidence: 75%
See 1 more Smart Citation
“…As part of this, they often mimic human appearance and behavior to create trustworthiness in accordance with how humans develop trust (DeSteno et al, 2012;Lee et al, 2013). The present experiment suggests that people's willingness to trust computer systems depends on fundamental attributions of warmth and competence.…”
Section: Discussionmentioning
confidence: 75%
“…It was explained that the computer was in the same position and faces the same decision. The game provides an incremental measure of behavioral trust, operationalized as the number of tokens being exchanged, and instead of measuring purely economic decision-making, choices in the give-some dilemma reflect social perceptions of the counterpart and are positively correlated with subjective trust assessments (Lee et al, 2013). Participants were told that although both players decide simultaneously, the computer's decision would only be revealed at the end of the experiment to avoid confounding the following measures.…”
Section: Task 2: Behavioral Trust Game (Give-some Dilemma)mentioning
confidence: 99%
“…Smart interfaces have been developed to suggest review topics in online education [24] and to generate feedback in personal tutoring systems [25]. Robots have been integrated into meetingsfor example, to serve as moderators in balancing engagement and dominance levels [26], and to influence conflict dynamics during team problem-solving tasks [27], and to predict levels of interpersonal trust [28]. Our work addresses the novel task of predicting the consistency of understanding during team meetings.…”
Section: Intelligent Agent Participationmentioning
confidence: 99%
“…We modeled our problem using hidden Markov models (HMMs) [41] because of their applicability to modeling systems with temporal sequences, as well as for their prior success within the human communication and social interaction domains [42], [28]. An HMM is defined as a 5-tuple {S, O, A, B, π}, where:…”
Section: Computational Modelmentioning
confidence: 99%
“…Given a sequence of features per discussion point, HMMs are used to predict either strong or weak group consistency (a form of binary classification). We incorporated HMMs because of their applicability to modeling systems with temporal sequences, as well as for their prior success in modeling human communication and social interactions [22], [23], [24]. An HMM can be described as a tuple {S, O, A, B, π}, where S is the set of hidden states, O is the set of observations, A is the state transition matrix, B is the observation probability matrix and π is the initial state distribution.…”
Section: Computational Modelmentioning
confidence: 99%