2009
DOI: 10.28945/166
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Computer Anxiety in E-Learning: The Effect of Computer Self-Efficacy

Abstract: Executive SummaryIt has been reported that as many as fifty percent of adults, including first-year University students, have some sort of computer-related phobia. This report demonstrates that the use of computers still has some unpleasant side effects despite the Internet boom in the past decade. Past research shows that computer anxiety influences how users perceive ease of use of an information system. However, few have investigated the role of computer self-efficacy in mediating computer anxieties on perc… Show more

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Cited by 166 publications
(59 citation statements)
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“…We assumed this predictor would affect language anxiety because the lack of technical knowledge or of how the e-learning system worked would make the learner confused, which in turn could advance to frustration and anxiety. The system difficulty would also reduce the sense of self-efficacy which in turn increases anxiety (Saadé and Kira 2009). These two predictors replicate the value of self-report as a sensor-free emotion detector as shown by (Wixon et al 2014).…”
Section: Question 4: Identifying Fla By the Interaction Of The Learnesupporting
confidence: 53%
“…We assumed this predictor would affect language anxiety because the lack of technical knowledge or of how the e-learning system worked would make the learner confused, which in turn could advance to frustration and anxiety. The system difficulty would also reduce the sense of self-efficacy which in turn increases anxiety (Saadé and Kira 2009). These two predictors replicate the value of self-report as a sensor-free emotion detector as shown by (Wixon et al 2014).…”
Section: Question 4: Identifying Fla By the Interaction Of The Learnesupporting
confidence: 53%
“…Further studies focused on information systems and investigated the TAM constructs with respect to affect and anxiety (Agarwal and Karahanna, 2000;Venkatesh and Davis, 2000;Saadé and Kira, 2009). However, research is missing that applied TAM not only to anxiety and affect but also to different positive and negative achievement emotions, and to an online learning environment in teacher education.…”
Section: Achievement Emotions and Technology Acceptancementioning
confidence: 99%
“…Los argumentos en contra se basan en el estrés que genera entre los estudiantes y el hecho de que estos se centran en las metas del juego y no tanto en el proceso de aprendizaje (Vockell, 2004). Saadé y Kira (2008) han analizado el estrés y el rechazo que genera en algunos estudiantes el uso de las tecnologías. Una crítica más reciente y global al papel de la competición en la educación se encuentra en el trabajo de Nelson y Dawson (2017) quienes abogan por la moderación de la competición en la educación, ponderando los beneficios y peligros morales y pedagógicos que conlleva.…”
Section: Gamificación Y Aprendizajeunclassified