2021
DOI: 10.33258/birle.v3i4.1526
|View full text |Cite
|
Sign up to set email alerts
|

Computer Application Learning Model Based on Brain Gym to Improve Student Learning Outcomes of PKOM Dehasen University Bengkulu

Abstract: This study aims to produce a brain exercise-based computer application learning model to improve learning outcomes of PKOM students at Dehasen University Bengkulu. This type of research is a development research that produces a learning model based on brain exercise in understanding the concepts of the basics of using Ms. Excel whose syntax is a) introduction, b) core activities include (i) the problem giving phase, (ii) the investigation phase, (iii)) the group discussion phase, (iv) the class discussion phas… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 3 publications
0
1
0
Order By: Relevance
“…Nevertheless, future research endeavors should persist in delving into the nuanced impacts of gamified learning platforms such as Quizizz. Addressing the identified limitations is crucial to fully harnessing their potential in optimising student learning outcomes (Mesterjon et al, 2023a). This ongoing investigation is vital for continually refining educational methodologies and ensuring effective utilisation of innovative learning technologies.…”
Section: Challenges and Limitationsmentioning
confidence: 99%
“…Nevertheless, future research endeavors should persist in delving into the nuanced impacts of gamified learning platforms such as Quizizz. Addressing the identified limitations is crucial to fully harnessing their potential in optimising student learning outcomes (Mesterjon et al, 2023a). This ongoing investigation is vital for continually refining educational methodologies and ensuring effective utilisation of innovative learning technologies.…”
Section: Challenges and Limitationsmentioning
confidence: 99%