2013
DOI: 10.1016/j.ijporl.2013.10.007
|View full text |Cite
|
Sign up to set email alerts
|

Computer-assisted training of phoneme–grapheme correspondence for children who are deaf and hard of hearing: Effects on phonological processing skills

Abstract: Objective: Examine deaf and hard of hearing (DHH) children's phonological processing skills in relation to a reference group of children with normal hearing (NH) at two baselines pre intervention.Study the effects of computer-assisted phoneme-grapheme correspondence training in the children.Specifically analyze possible effects on DHH children's phonological processing skills. Methods:The study included 48 children who participated in a computer-assisted intervention study, which focuses on phoneme-grapheme co… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

1
47
0

Year Published

2014
2014
2024
2024

Publication Types

Select...
7

Relationship

1
6

Authors

Journals

citations
Cited by 30 publications
(48 citation statements)
references
References 39 publications
1
47
0
Order By: Relevance
“…GraphoGame (Finnish name: Ekapeli) that was developed at the University of Jyväskylä and Niilo Mäki Institute, and subsequently spread to other countries (Lyytinen et al, 2007(Lyytinen et al, , 2009Lovio et al, 2012;Hintikka et al, 2005Hintikka et al, , 2008Huemer et al, 2008Huemer et al, , 2010Brem et al, 2010;Saine et al, 2010Saine et al, , 2011Bach et al, 2013;Kyle et al, 2013, Nakeva von Mentzer et al, 2013. This computer game is designed to provide intensive training in rapid recognition of grapheme-phoneme associations and further reading skills, aimed at helping children to overcome 'the storage/retrieval bottleneck' that prevents reading skills development (Lyytinen, 2007).…”
Section: Children Should Be Able To Read the Required Reading After Omentioning
confidence: 99%
See 1 more Smart Citation
“…GraphoGame (Finnish name: Ekapeli) that was developed at the University of Jyväskylä and Niilo Mäki Institute, and subsequently spread to other countries (Lyytinen et al, 2007(Lyytinen et al, , 2009Lovio et al, 2012;Hintikka et al, 2005Hintikka et al, , 2008Huemer et al, 2008Huemer et al, , 2010Brem et al, 2010;Saine et al, 2010Saine et al, , 2011Bach et al, 2013;Kyle et al, 2013, Nakeva von Mentzer et al, 2013. This computer game is designed to provide intensive training in rapid recognition of grapheme-phoneme associations and further reading skills, aimed at helping children to overcome 'the storage/retrieval bottleneck' that prevents reading skills development (Lyytinen, 2007).…”
Section: Children Should Be Able To Read the Required Reading After Omentioning
confidence: 99%
“…Furthermore, a study of English readers revealed that 12 weeks of training improved reading skills, spelling, and phonological skills of GraphoGame players in comparison with the untreated control group (Kyle et al, 2013). Potentially promising results were also published for deaf and hard of hearing children in Sweden (though the study lacks a control group; Nakeva von Mentzer et al, 2013).…”
Section: Children Should Be Able To Read the Required Reading After Omentioning
confidence: 99%
“…Phoneme Identification latency is referred to as one of two phonological latency scores in the present study. For a more extensive description of the Phoneme identification task the reader is adviced to Wass et al [25] and Nakeva von Mentzer et al [17].…”
Section: Area Test Quantificationmentioning
confidence: 99%
“…Phonological composite score: In order to increase the sensitivity and strength of the various specific phonological processing measures, and to enable a general comparison of the children, a phonological composite score was created [17]. The phonological composite score was calculated by a unit weighted-procedure, i.e., each unit was calculated in percent accurate, and then summarized to a global score.…”
Section: Area Test Quantificationmentioning
confidence: 99%
See 1 more Smart Citation