2010
DOI: 10.1016/j.compind.2009.12.007
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Computer-based collaborative training for transportation security and emergency response

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Cited by 17 publications
(11 citation statements)
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“…The first case discusses computer-based collaborative eTraining for enhancing security awareness, alertness, and emergency responsiveness in the State Departments of Transportation (DOT) (Velasquez et al, 2010). The second case introduces an e-Training program for manufacturing managers based on kaizen (continuous improvement) knowhow in Japanese manufacturing industry (Ishii and Tamaki, 2009).…”
Section: Collaborative E-training Design and Applicationsmentioning
confidence: 98%
See 2 more Smart Citations
“…The first case discusses computer-based collaborative eTraining for enhancing security awareness, alertness, and emergency responsiveness in the State Departments of Transportation (DOT) (Velasquez et al, 2010). The second case introduces an e-Training program for manufacturing managers based on kaizen (continuous improvement) knowhow in Japanese manufacturing industry (Ishii and Tamaki, 2009).…”
Section: Collaborative E-training Design and Applicationsmentioning
confidence: 98%
“…It receives all the decisions and actions made by each team and combines the emergency events, decisions, and actions together, and transmits them to the CBCT clients after streamlining the information. This global view provides the system with some experiential learning since each team can observe the performance of other teams and learn from their actions and decisions (Velasquez et al, 2010). On the CBCT client side, the participants have multiple-function windows for decision-making and access to decision support system tools ( Figure 10.14).…”
Section: Collaborative E-training In State Dotsmentioning
confidence: 99%
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“…Computerized decision training approaches involve immersive virtual reality scenarios [25] [26], which put the player into a realistically modelled situation or agent-based approaches, which aim to model co-player behaviour [27]. While these developments deliver single user games, first prototypes have been successfully created towards decision training using collaborative games [11] and multi-user mixed-reality scenarios [12]. While at first sight the latter looks similar to the approach reported here, it does not rely on a re-usable platform for serious games.…”
Section: Related Workmentioning
confidence: 99%
“…Multi-stakeholder decision situations confronted with time restrictions and incomplete information such as emergencies have been recognised as a relevant field for specific training approaches involving tabletop exercises [9] or (non-computerized) tactical decision training games [10]. 2 First prototypes towards the use of collaborative computer games are also reported [11] [12]. The systematic use of game platforms is still in its infancies.…”
Section: Introductionmentioning
confidence: 99%