“…Barajas, Frossard, and Trifonova (2018) state that robotic coding and educational games, which are associated with digital literacy, are suitable for the constructivist approach and can contribute to the development of creativity. Regarding the research studies in literature which also underpin the results of this study, digital storytelling that can be associated with digital literacy (Karakuş, Türkkan & Namlı, 2020;Akyeampong, 2018;Smyrnaiou, Georgakopoulou & Sotiriou, 2020), robotic coding (Haymana & Özalp, 2020;Badeleh, 2021;Çakır, Korkmaz, İdil & Erdoğmuş, 2021;Durak & Şahin, 2018;Tiryaki & Adıgüzel , 2021;Kabadayı, 2019;Noh & Lee, 2020) and educational digital games (Naeini & Masood, 2012;Mokhtari, MohammadKazemi & Kamkari, 2016;Hutton & Sundar, 2010) enhance the development of creative thinking. Alt and Raichel (2020) find out that gamified problem-based learning environment increases the creative self in order to enhance digital literacy.…”