2011
DOI: 10.1093/jac/dkr122
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Computer games to teach hygiene: an evaluation of the e-Bug junior game

Abstract: Handwashing, respiratory hygiene and antibiotic resistance remain major public health concerns. In order to facilitate an effective outcome when teaching the basic principles of hand and respiratory hygiene, educational interventions should first target school children. As computer games are ubiquitous in most children's lives, e-Bug developed computer games targeted at teaching children handwashing, respiratory hygiene and antibiotic resistance. The games were designed for two target audiences: junior school … Show more

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Cited by 47 publications
(55 citation statements)
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“…These include downloadable classroom lesson plans for teachers and fact files, quizzes, and revision guides for students. The e-Bug website also hosts several games, to be used at school or in the home, aimed at improving young people’s understanding of respiratory and hand hygiene, and responsible antibiotic use [9,10]. …”
Section: Introductionmentioning
confidence: 99%
“…These include downloadable classroom lesson plans for teachers and fact files, quizzes, and revision guides for students. The e-Bug website also hosts several games, to be used at school or in the home, aimed at improving young people’s understanding of respiratory and hand hygiene, and responsible antibiotic use [9,10]. …”
Section: Introductionmentioning
confidence: 99%
“…Videogames have been used in schools to teach educational content and convey health messages related to nutrition, 9 alcohol and drug use, [10][11][12] and hygiene. 13 Videogame acceptability may be critical to the ability of these games to impact behavior, as student satisfaction and usability ratings of videogames were positively correlated with knowledge gained. 10,11 ''Fitter CrittersÔ,'' developed by Megazoid Games (Collegeville, PA), is an online videogame intended for use in schools for children [8][9][10][11][12] years old, which won 2nd place in the U.S. Department of Agriculture (USDA)/Michelle Obama 2010 Apps for Healthy Kids contest.…”
Section: Introductionmentioning
confidence: 99%
“…Human-Computer Interaction and Knowledge Discovery along with Biomedical Informatics are of increasing importance to effectively gain knowledge, to make sense out of the big data. In the future, we can combine these fields to support the expert end users in learning to interactively analyze information properties thus enabling them to visualize the adverse reactions and allergy (ARA) on antibiotics data [44]. …”
Section: Discussionmentioning
confidence: 99%