2018
DOI: 10.32890/mjli2017.14.2.2
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Computer Mathematics Games and Conditions for Enhancing Young Children’s Learning of Number Sense

Abstract: Purpose-The present study was designed to examine whether mathematics computer games improved young children's learning of number sense under three different conditions: when used individually, with a peer, and with teacher facilitation. Methodology-This study utilized a mixed methodology, collecting both quantitative and qualitative data. A random sample of 62 children distributed across four classrooms in a public pre-kindergarten center participated in the study. The four classrooms served as teacherfacilit… Show more

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Cited by 12 publications
(7 citation statements)
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“…Two of these features were found to contribute to ET effectiveness. Specifically, ET was found to be more effective for learning when the children were provided with support by the teacher during ET use [52] and when used individually rather than cooperatively [84]. This second finding is surprising given the growing literature on the positive effects of cooperation and collaboration using ET [25], also in the context of early mathematics education (e.g., [49]).…”
Section: Rq2: Characteristics Of Et and Its Implementation Related To Effectivenessmentioning
confidence: 97%
“…Two of these features were found to contribute to ET effectiveness. Specifically, ET was found to be more effective for learning when the children were provided with support by the teacher during ET use [52] and when used individually rather than cooperatively [84]. This second finding is surprising given the growing literature on the positive effects of cooperation and collaboration using ET [25], also in the context of early mathematics education (e.g., [49]).…”
Section: Rq2: Characteristics Of Et and Its Implementation Related To Effectivenessmentioning
confidence: 97%
“…Upaya memperbaiki pembelajaran pada masa pendemi tidak terlepas dengan kolaborasi penggunaan teknologi serta pemanfaatan perkembangan teknologi tersebut yang meliputi penggunaan komputer dan berbagai macam gawai. Saat ini, teknologi komputer telah menjadi salah satu alat pembelajaran yang dapat diakses oleh banyak anak kecil ketika berada di rumah atau setidaknya di ruang kelas (Kermani, 2017). Hasil suatu penelitian pendidikan terhadap anak usia dini menyatakan bahwa komputer hanya dianggap sebagai alat pelengkap yang tidak dapat menggantikan aktivitas masa kanak-kanak seperti bermain dengan benda-benda fisik (seni, balok, pasir, air dan lainnya) (NAEYC and the Fred Rogers Center, 2012).…”
Section: Pendahuluanunclassified
“…Selain itu, kombinasi tampilan visual, grafik animasi, dan audio yang dikombinasikan dengan opsi agar dapat diputar ulang dan menerima umpan balik langsung memberikan lingkungan belajar yang baik bagi anak-anak (Kermani, 2017). Oleh karena itu, fitur menarik dari teknologi komputer dan aplikasi perangkat lunak yang sesuai dengan perkembangan zaman dapat menghasilkan teknologi untuk membantu belajar melalui layar sentuh yang muncul sebagai fitur umum di lingkungan belajar siswa.…”
Section: Pendahuluanunclassified
“…The National Council Teachers of Mathematics (NCTM) menyebutkan bahwa terdapat lima konsep matematika yang dapat dikenalkan kepada anak, yaitu: bilangan dan operasi bilangan, aljabar, geometri, pengukuran, analisis data serta probabilitas (Hapsari et al, 2019 bidang atau konsep yang menjadi fokus dalam pendidikan matematika permulaan pada anak usia dini, yaitu konsep bilangan dan geometri (Charlesworth & Lind, 2012). The Early Math Collaborative-Erikson Institute's (TEMCEI) dalam (Kermani, 2017), mengartikan angka atau lambang bilangan adalah kemampuan untuk memahami kuantitas suatu himpunan dan nama yang terkait dengan jumlah itu. Jadi, bilangan adalah suatu konsep matematika yang melambangkan kuantitas atau banyaknya suatu benda (seperti, * = satu bintang, ** = dua bintang, dst).…”
Section: Hasil Dan Pembahasan Matematika Permulaanunclassified