J Comput Sci Syst Biol 2012
DOI: 10.4172/jcsb.s2-001
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Computer-Simulated Display to Advance the Understanding of Perceptual Motor Skills

Abstract: Computer-simulated displays, known as computer graphics animation or virtual environments, provide biological psychologists and behavioral neuroscientists with novel inspiration in the study of human behavior. This review discusses current research trends in the use of computer simulated displays for the assessment of human perceptual motor skills, particularly sports related behaviors. Two research areas of longstanding interest to biological psychologists are reviewed, i.e., biological motion perception and … Show more

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“…This task is recognized as a critical and fundamental ability of social relevance ( Troje, 2002 ), and is a very strong dynamic cue that has been used, among others (for a review see Troje, 2013 ), for collision avoidance ( Ouellette et al, 2009 ) or to highlight athlete expertise in sport science. Furthermore, biological motion studies have shown potential for the study of spatial characteristics of perception related to sport action ( Abernethy and Parker, 1989 ; Ward et al, 2002 ; Wright et al, 2011 ) and has allowed researchers to assess perception of sport action within a life-sized virtual environment using stereoscopic displays ( Bideau et al, 2010 ; Ida, 2012 ). The use of virtual stimuli gives the participant vital depth information and corresponds more closely to the players’ perspective and behavior in real-life environments.…”
Section: Introductionmentioning
confidence: 99%
“…This task is recognized as a critical and fundamental ability of social relevance ( Troje, 2002 ), and is a very strong dynamic cue that has been used, among others (for a review see Troje, 2013 ), for collision avoidance ( Ouellette et al, 2009 ) or to highlight athlete expertise in sport science. Furthermore, biological motion studies have shown potential for the study of spatial characteristics of perception related to sport action ( Abernethy and Parker, 1989 ; Ward et al, 2002 ; Wright et al, 2011 ) and has allowed researchers to assess perception of sport action within a life-sized virtual environment using stereoscopic displays ( Bideau et al, 2010 ; Ida, 2012 ). The use of virtual stimuli gives the participant vital depth information and corresponds more closely to the players’ perspective and behavior in real-life environments.…”
Section: Introductionmentioning
confidence: 99%