2012
DOI: 10.1007/s11277-012-0594-6
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Computer Simulations of VANETs Using Realistic City Topologies

Abstract: Researchers in Vehicular Ad Hoc Networks (VANETs) commonly use simulation to test new algorithms and techniques. This is the case because of the high cost and labor involved in deploying and testing vehicles in real outdoor scenarios. However, when determining the factors that should be taken into account in these simulations, some factors such as realistic road topologies and presence of obstacles are rarely addressed. In this paper, we first evaluate the packet error rate (PER) through actual measurements in… Show more

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Cited by 51 publications
(40 citation statements)
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“…Therefore, application messages are categorized into four different Access Categories (ACs), where AC0 has the lowest and AC3 the highest priority. The simulator was also modified to make use of our Real Attenuation and Visibility (RAV) scheme [7], which proved to increase the level of realism in VANET simulations using real urban roadmaps in the presence of obstacles. As for vehicular mobility, it has been obtained with CityMob for Roadmaps (C4R) [3], a mobility generator able to import maps directly from OpenStreetMap [9], and make them available for being used by the ns-2 simulator.…”
Section: Simulation Environmentmentioning
confidence: 99%
“…Therefore, application messages are categorized into four different Access Categories (ACs), where AC0 has the lowest and AC3 the highest priority. The simulator was also modified to make use of our Real Attenuation and Visibility (RAV) scheme [7], which proved to increase the level of realism in VANET simulations using real urban roadmaps in the presence of obstacles. As for vehicular mobility, it has been obtained with CityMob for Roadmaps (C4R) [3], a mobility generator able to import maps directly from OpenStreetMap [9], and make them available for being used by the ns-2 simulator.…”
Section: Simulation Environmentmentioning
confidence: 99%
“…The simulator was also modified to make use of our Real Attenuation and Visibility (RAV) scheme (Martinez et al, 2013), which proved to increase the level of realism in VANET simulations using real urban roadmaps in the presence of obstacles. The RAV propagation model is presented in detail in Section 2.1.…”
Section: Simulation Environment and Previous Conceptsmentioning
confidence: 99%
“…It uses a probability density function to determine the probability of a packet being successfully received at any given distance. With respect to other attenuation schemes, such as Two-Ray Ground and Nakagami, our scheme, instead of being theoretical, is obtained directly from experimental data (Martinez et al, 2013).…”
Section: Real Attenuation and Visibility Model For Real Roadmap Scenamentioning
confidence: 99%
“…At the MAC layer, channel access priorities were implemented: four different Access Categories (ACs) provide different priority to application messages, where AC0 has the lowest and AC3 the highest priority. The simulator was also modified to make use of our Real Attenuation and Visibility (RAV) propagation model [17], which increases the level of realism of the VANET simulations by accounting for real urban roadmaps and obstacles that have a strong influence over the wireless signal propagation.…”
Section: Simulation Environmentmentioning
confidence: 99%