2022
DOI: 10.1177/00375497221093652
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Computerized agents versus human agents in finding core coalition in glove games

Abstract: One of the challenges for agent-based modeling is being able to incorporate human behavior. Human behavior is a multifaceted phenomenon, with strategic coalition formation being one form. A hybrid agent-based modeling approach, called ABMSCORE, has been derived to emulate strategic group formation. In this paper, we describe a simulation experiment to compare the ABMSCORE with actual human behavior. The comparison criterion is the respective rates of finding an ideal coalition. In our experimental design, we g… Show more

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Cited by 6 publications
(4 citation statements)
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“…Participatory simulation is when human participants play the role of one of the computerized agents (Castella et al 2005). In a recent paper, Grigoryan et al (2022) used participatory simulation to determine if the rates of finding a solution, to a hedonic game called the glove game, were similar between the computerized agents and human behavior. This was achieved by having a human participant play the role of a single agent in the simulation.…”
Section: 74mentioning
confidence: 99%
“…Participatory simulation is when human participants play the role of one of the computerized agents (Castella et al 2005). In a recent paper, Grigoryan et al (2022) used participatory simulation to determine if the rates of finding a solution, to a hedonic game called the glove game, were similar between the computerized agents and human behavior. This was achieved by having a human participant play the role of a single agent in the simulation.…”
Section: 74mentioning
confidence: 99%
“…As simulationists, we have access to many simulation models developed as part of our research and industry projects. Many existing simulation models (such as those in Meng et al 96 and Grigoryan et al 97 ) have the potential to be used as learning context for PBL activities through the ISBL framework summarized in Figure 2. Moreover, in recent years, many simulation software offer enhanced animation features as well as VR compatibility.…”
Section: A Sample Isbl Modulementioning
confidence: 99%
“…On the simulation platform side, software frameworks such as VR-Forces, Virtual Battle Space (VBS), Calytrix, MASA Sword and others support the declaration and development of highly realistic domain-specific object behavior and interactions (viable technologies for emulating such behavior include agent-based models, 41 multiagent systems, 42 and probabilistic action networks 43 ).…”
Section: Related Workmentioning
confidence: 99%
“…On the simulation platform side, software frameworks such as VR-Forces, Virtual Battle Space (VBS), Calytrix, MASA Sword and others support the declaration and development of highly realistic domain-specific object behavior and interactions (viable technologies for emulating such behavior include agent-based models, 41 multi-agent systems, 42 and probabilistic action networks 43 ). Although there is support in these frameworks for scripting sequences of events, and even for expressing such scripts in terms of high-level and low-level operational commands, 44 there is no inherent notion of causality and means-end relationships.…”
Section: Related Workmentioning
confidence: 99%