2006
DOI: 10.1111/j.1083-6101.1996.tb00187.x
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Computers in the Classroom: Moving from Tool to Medium

Abstract: Currently the use of the computer is limited by the perception of it as a platform with advanced software tools to solve specific problems such as balancing a budget or computing grade point averages. While this is not a bad use of computers it does not fully employ their potential. By expanding our view of computer as tool to computer as medium that facilitates communication and sharing, we can fundamentally change the way we think and learn. This paper discusses the computer as a communication medium to supp… Show more

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Cited by 6 publications
(5 citation statements)
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“…The convergence of technological and institutional factors is contributing to this rise in interest. At the technological level, rapid advances in telecommunications are linking not only individual students with their peers and instructors (Hiltz, 1994), but also entire schools with their counterparts in other locations (Perrone, et al 1996; Wheeler, et al 1995).…”
Section: Introductionmentioning
confidence: 99%
“…The convergence of technological and institutional factors is contributing to this rise in interest. At the technological level, rapid advances in telecommunications are linking not only individual students with their peers and instructors (Hiltz, 1994), but also entire schools with their counterparts in other locations (Perrone, et al 1996; Wheeler, et al 1995).…”
Section: Introductionmentioning
confidence: 99%
“…WebQuest [6,7] is a software environment that allows middle school students to create educational simulation games that use the World Wide Web as a research resource.…”
Section: Webquest and Visual Agentalkmentioning
confidence: 99%
“…For these uses, the game is set up as a model representation for a situation, whether it is how to spend neighborhood improvement grant money, or modeling how roads are built through a state to teach school children about the integration of manmade structures with geographic features. Kafai, Bruckman and Resnick, and Perrone et.al., [2,3,4,7] demonstrate the educational and communicative benefits of the construction of simulation games as models for the real world. The act of constructing a model, it is generally agreed, 1 ) promotes learning about the system being modeled (i.e.…”
Section: Introductionmentioning
confidence: 99%
“…Generally in IS, technology has evolved from being considered a tool for certain work tasks to a medium for inter-personal interaction and social communication (Perrone, Repenning, Spencer & Ambach (1996). In this thesis, virtual team activities (on which this research is focused) involves technology as a medium for sensemaking.…”
Section: Virtuality Continuummentioning
confidence: 99%