2017
DOI: 10.15407/tpwj2017.06.04
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Concept of creation of an improved artifical intelligence system and computerized trainer for virtual welding

Abstract: S.I. Kuchuk-Yatsenko (vice-chief ed.), V.N. Lipodaev (vice-chief ed.),

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Cited by 2 publications
(7 citation statements)
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“…As reported in the following subsections, the studies using customised virtual welding systems started in 2010 [ 16 ], such as CS WAVE and VRTEX. The commercialised VR headset and gadget, such as Oculus Rift and HTC VIVE, also featured in later publications, which began in 2017 [ 50 , 56 ].…”
Section: Resultsmentioning
confidence: 99%
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“…As reported in the following subsections, the studies using customised virtual welding systems started in 2010 [ 16 ], such as CS WAVE and VRTEX. The commercialised VR headset and gadget, such as Oculus Rift and HTC VIVE, also featured in later publications, which began in 2017 [ 50 , 56 ].…”
Section: Resultsmentioning
confidence: 99%
“…The students and instructors can use this information for the post welding assessment and readily improve their performance in the next training session. The students can playback the animation or view their performance in a time-based graph for self-evaluation [ 55 ], while the instructors can monitor their students’ progress [ 51 , 56 ]. Through the collection of performance data, the welding training can become an interactive video game that can motivate the trainees to improve themselves continuously and compete with their peers to obtain the highest scores.…”
Section: Discussionmentioning
confidence: 99%
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