2020
DOI: 10.1007/978-3-030-50164-8_37
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Conceptual Change in Preschool Science Education: Evaluating a Serious Game Designed with Image Schemas for Teaching Sound Concept

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Cited by 4 publications
(2 citation statements)
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“…The advantages are as follows: (1) children can use more familiar physical activities with light concepts to establish metaphorical mappings related to orientation, not just gestural touch; (2) rendering light with 3D attributes in the real world reduces the cognitive load generated by children's linkage of abstract knowledge and the real phenomena; and (3) adding various kinds of digital augmentation effects in the AR scene helps children understand the concepts. The project created 3 games based on the characteristics of scientific understanding (Multimedia Appendix 1 and Figure S1 in Multimedia Appendix 2 [9,14,[19][20][21][22][23][24][25][26][27][28]). Game 1 introduces children to the fundamentals of animal vision (Figure 1).…”
Section: Ar Science Education Game Designmentioning
confidence: 99%
“…The advantages are as follows: (1) children can use more familiar physical activities with light concepts to establish metaphorical mappings related to orientation, not just gestural touch; (2) rendering light with 3D attributes in the real world reduces the cognitive load generated by children's linkage of abstract knowledge and the real phenomena; and (3) adding various kinds of digital augmentation effects in the AR scene helps children understand the concepts. The project created 3 games based on the characteristics of scientific understanding (Multimedia Appendix 1 and Figure S1 in Multimedia Appendix 2 [9,14,[19][20][21][22][23][24][25][26][27][28]). Game 1 introduces children to the fundamentals of animal vision (Figure 1).…”
Section: Ar Science Education Game Designmentioning
confidence: 99%
“…Such learning processes could be initiated by simulation games (Polin, 2018). A body of evidence highlights the potential of digital games to foster conceptual change (Xiao and Jiang, 2020;Koops and Hoevenaar, 2013;Chen, 2020; Van der Linden and van Joolingen, 2019; Gauthier and Jenkinson, 2017). Common themes are the need for adequate structures and supportive prompts and feedback finding a balance of challenge and flow to reach the zone of proximate development (Pasqualotto et al, 2023).…”
Section: Gaming In the Light Of Constructivist Learningmentioning
confidence: 99%