2021
DOI: 10.1007/s12008-021-00779-9
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Conceptual design and virtual prototyping of a wearable upper limb exoskeleton for assisted operations

Abstract: This paper introduces a novel upper limb robotic exoskeleton designed to assist industrial operators in a wide range of manual repetitive tasks, such as tool handling and lifting/moving of heavy items. Due to its reduced size and high maneuverability, the proposed portable device may also be employed for rehabilitation purposes (e.g. as an aid for people with permanent neuromuscular diseases or post-stroke patients). Its primary function is to compensate the gravity loads acting on the human shoulder by means … Show more

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Cited by 13 publications
(2 citation statements)
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“…We believe that the integration of passive systems such as springs, clutches, and brakes in active devices could be beneficial in the decrease of energy consumption and weight of the device. Although only preliminary results were found in this review, this suggestion can be supported by literature on upper limb stiff exoskeletons that include passive elements in their design [ 9 , 82 , 83 ].…”
Section: Discussionsupporting
confidence: 53%
“…We believe that the integration of passive systems such as springs, clutches, and brakes in active devices could be beneficial in the decrease of energy consumption and weight of the device. Although only preliminary results were found in this review, this suggestion can be supported by literature on upper limb stiff exoskeletons that include passive elements in their design [ 9 , 82 , 83 ].…”
Section: Discussionsupporting
confidence: 53%
“…Aside from physical prototyping, there is another type of method that can be used: this is virtual prototyping. Compared to its real counterpart, virtual prototyping has some peculiarities and important advantages, has been used in great-scale ambient mock-ups in maritime [36], aircraft design [37,38], and even medical fields [39]. In fact, while a real, physical model can be preferred to understand proportions and geometries of a model, it takes a lot of time and effort to make it look like the real model, for example, regarding materials and finishings.…”
Section: Virtual Prototypingmentioning
confidence: 99%