2022
DOI: 10.3390/app12136436
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Conceptual Design of an Extended Reality Exercise Game for the Elderly

Abstract: Facing the increasingly serious ageing problem, IT technology is being applied more and more to alleviate the increasing health demands of the elderly. Virtual reality (VR) games, in particular, have been shown to benefit the physical and mental health of the elderly. However, almost all consumer-level VR games address the general user, not considering the characteristics of the elderly, such as their particular needs regarding cognitive aspects and safety. In addition, the existing VR rowing games’ research t… Show more

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Cited by 9 publications
(5 citation statements)
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References 49 publications
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“…Metabolic syndrome 36,46,47,49,50 Microbial resistance 78,79,81 Multidisciplinary service 89 O Obesity 36,45,46,47,48,49,50 Occlusal vertical dimension 23,24,25,26,29,30,31,32,33,34 Occlusion clinic 23,24 Older adults 51,55,59,60,61,62,63,75,76…”
Section: Indexmentioning
confidence: 99%
See 1 more Smart Citation
“…Metabolic syndrome 36,46,47,49,50 Microbial resistance 78,79,81 Multidisciplinary service 89 O Obesity 36,45,46,47,48,49,50 Occlusal vertical dimension 23,24,25,26,29,30,31,32,33,34 Occlusion clinic 23,24 Older adults 51,55,59,60,61,62,63,75,76…”
Section: Indexmentioning
confidence: 99%
“…Rehabilitation 24,26,29,30,51,53,54,59,60,61,62,63,64,65,66,67,68,69,70,71,72,74,75,76 Reliability 33,34,64 T 39,40,41,42,43,44,45…”
mentioning
confidence: 99%
“…Last, the concept paper of Fu and colleagues [7], titled Conceptual Design of an Extended Reality Exercise Game for the Elderly, presents a conceptual design for a VR rowing game that can help provide home exercise to the elderly to benefit both their physical and mental health. This design has been particularly adapted to the particular needs of elderly users, and the final design includes the system architecture, activities and tasks, patterns and roles, mechanics, and UI examples.…”
Section: Applicationsmentioning
confidence: 99%
“…In recent years, the use of sports and wellness technology has become more popular, as the variety of applications and devices has increased [ 16 ]. For example, IT technology is being applied more frequently to mitigate the increasing health demands of older adults [ 17 ]. Thus, technological advancements, in recent years, have created opportunities to develop applications that support training at home, especially for older adults, as they can be more socially isolated and less physically active, and they have fewer opportunities to receive training in fitness centers [ 18 ].…”
Section: Introductionmentioning
confidence: 99%