Conceptual scope and structuring axes of the applicability of gamification in professional and technological education / Escopo conceitual e eixos estruturantes da aplicabilidade da gamificação na educação profissional e tecnológica
Abstract:The study aims to elucidate the structural axes necessary to consolidate gamification in professional and technological education. The method used was the conceptual bibliography, which consists of four stages: a) definition of the research questions; b) data collection; c) organization and analysis of data and; d) generation of responses. The results show teacher training, reframing pedagogical practices, and technological infrastructure as the necessary axes for the aggregation of gamification in teaching an… Show more
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