2015
DOI: 10.4101/jvwr.v8i2.7155
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Conceptualizing Factors of Adoption for Head Mounted Displays: Toward an Integrated Multi-Perspective Framework

Abstract: Recent developments in Head Mounted Displays (HMDs) offer radical new ways of exploring and interacting in three dimensional virtual or augmented spaces. However, the literature reveals a gap in terms of predictive adoption factors that address human usage and social constraints. Our investigation was guided by the question, "What are the critical factors that predict HMD adoption?" We used a literature review and discourse analysis approach to conduct exploratory research. As an outcome, our paper contributes… Show more

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Cited by 2 publications
(1 citation statement)
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“…Throughout the 1980s and 1990s, virtual reality grew in business settings through the delivery of simulators (Lin et al, 2014). It wasn't until 2016 that virtual reality expanded to the mass market when Oculus Rift introduced higher quality imaging and better functionality (Yucel & Edgell, 2015;Rebenitsch & Owen, 2016;Stein, 2016). Before the innovation of Oculus Rift, many of the devices in the market were not as developed and thus not as appealing to consumers (Rebenitsch & Owen, 2016;Stein, 2016).…”
Section: Personal Beliefsmentioning
confidence: 99%
“…Throughout the 1980s and 1990s, virtual reality grew in business settings through the delivery of simulators (Lin et al, 2014). It wasn't until 2016 that virtual reality expanded to the mass market when Oculus Rift introduced higher quality imaging and better functionality (Yucel & Edgell, 2015;Rebenitsch & Owen, 2016;Stein, 2016). Before the innovation of Oculus Rift, many of the devices in the market were not as developed and thus not as appealing to consumers (Rebenitsch & Owen, 2016;Stein, 2016).…”
Section: Personal Beliefsmentioning
confidence: 99%