2017
DOI: 10.17083/ijsg.v4i3.174
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Connected Gaming: An Inclusive Perspective for Serious Gaming

Abstract: Serious games should focus on connected gaming, which is combining the instructionist approach on having students play educational games for learning with the constructionist approach on having students make their own games for learning. Constructionist activities have always been part of the larger gaming ecology but have traditionally received far less attention than their instructionist counterparts. Future developments in serious gaming ought to promote this more inclusive perspective to better realize the… Show more

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Cited by 7 publications
(5 citation statements)
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“…The "A me gli occhi" project started from the hypothesis that a game based training of visuospatial abilities in primary school students would have a positive effect on their school performance in math. The project stems from previous works showing that there is a correlation between visuospatial abilities and results in STEM areas [7]. Actually, Rowrie, Logan and Ramful describe an experiment in which they have found a positive influence of visuospatial training on results in mathematics.…”
Section: Discussionmentioning
confidence: 99%
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“…The "A me gli occhi" project started from the hypothesis that a game based training of visuospatial abilities in primary school students would have a positive effect on their school performance in math. The project stems from previous works showing that there is a correlation between visuospatial abilities and results in STEM areas [7]. Actually, Rowrie, Logan and Ramful describe an experiment in which they have found a positive influence of visuospatial training on results in mathematics.…”
Section: Discussionmentioning
confidence: 99%
“…There is an extensive body of research that has accumulated over the past twenty years, which consistently shows a correlation between visuospatial abilities and success in mathematics and science. For example, Newcombe [7] reports several different longitudinal studies that started back in the fifties and followed the development of a large number of American children from nursery school to adulthood. These studies have shown that there is a strong correlation between visuospatial abilities and results in STEM areas.…”
Section: Visuospatial Abilities and Digital Gamesmentioning
confidence: 99%
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“…Even though CT is a wider concept than coding, some CT skills can be developed and fostered through coding activities. Furthermore, one of the indications which derives from an analysis of the literature in the field [13], and which is present in the Italian Ministry guidelines, is that a simple and amusing way to develop CT skills is through coding in a gaming environment.…”
Section: Introductionmentioning
confidence: 99%