Constructing the Self in a Digital World 2012
DOI: 10.1017/cbo9781139027656.002
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Connecting Conversations about Technology, Learning, and Identity

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Cited by 4 publications
(3 citation statements)
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“…Rather, we are who we are in terms of data’. This does not simply involve voluntarily and freely ‘constructing the self’ as a social-psychological entity within a digital world of avatars or online personas, as suggested by Cynthia Carter Ching and Brian Foley (2012: 10). As Cheney-Lippold argues, ‘it is our data that is being watched, not our selves’ (2017: 21).…”
mentioning
confidence: 99%
“…Rather, we are who we are in terms of data’. This does not simply involve voluntarily and freely ‘constructing the self’ as a social-psychological entity within a digital world of avatars or online personas, as suggested by Cynthia Carter Ching and Brian Foley (2012: 10). As Cheney-Lippold argues, ‘it is our data that is being watched, not our selves’ (2017: 21).…”
mentioning
confidence: 99%
“…The campus-based sessions had offered a face-to-face socially situated space (Intemann 2010) and engendered a collective spirit integral to perspective and positionality. The situated virtual space was differentit can be both solitary and social (Harris & Parrish 2006;Carter Ching & Foley 2012) and, for many, an unknown landscape that requires navigation and negotiation in a public domain (Feher 2019). Blanchard describes online social activity as 'surface acting' (Blanchard 2021: 293), particularly in relation to work-based activity, suggesting a superficial performance of interactivity, not always purposeful, more as a result of adapting to different, technical-induced requirements (Feher 2019).…”
Section: Situated Spaces Of Creativity and Carementioning
confidence: 99%
“…The self online refers to people’s conception of themselves based on the use and interactions they conduct over the Internet. In this regard, authors like Ching and Foley (2014) and Poletti and Rak (2014) suggest that the self online allows adolescents to construct themselves in different ways and offer a version of themselves according to their desires and preferences. In this line, Knutzen and Kennedy (2012) conclude that social interaction in a virtual environment can change the way adolescents perceive themselves.…”
Section: Introductionmentioning
confidence: 99%