“…Overall, the identified behaviors that support STEAM learning were Observing, Exploring, Describing/Prescribing, Hypothesis/Cause and Effect/Experiments, Asking Questions, Building, Manipulating, Sorting, Measuring, Comparing, Counting, Balancing, Making Art, Music, Dance, Language and Literacy, and Signs. [ 13,15,20,23,25,30,32,33,[36][37][38][39]45]…”