2018
DOI: 10.3390/s18124399
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Connection of the SUMO Microscopic Traffic Simulator and the Unity 3D Game Engine to Evaluate V2X Communication-Based Systems

Abstract: In-vehicle applications that are based on Vehicle-to-Everything (V2X) communication technologies need to be evaluated under lab-controlled conditions before performing field tests. The need for a tailored platform to perform specific research on the cooperative Advanced Driving Assistance System (ADAS) to assess the effect on driver behavior and driving performance motivated the development of a driver-centric traffic simulator that is built over a 3D graphics engine. The engine creates a driving situation as … Show more

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Cited by 49 publications
(19 citation statements)
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“…Comparing simulation 2 vs 6 (B � 1), the gain is 18.12%. Comparing simulation 2 vs 16 (B � 0), the gain is 30 � 6). Following this idea, we calculate the response gain comparing simulation 5 vs 14 (1 speed bumps each), simulation 11 vs 4 (2 speed bumps each), and simulation 1 vs 10 (3 speed bumps each).…”
Section: Methodsmentioning
confidence: 89%
See 1 more Smart Citation
“…Comparing simulation 2 vs 6 (B � 1), the gain is 18.12%. Comparing simulation 2 vs 16 (B � 0), the gain is 30 � 6). Following this idea, we calculate the response gain comparing simulation 5 vs 14 (1 speed bumps each), simulation 11 vs 4 (2 speed bumps each), and simulation 1 vs 10 (3 speed bumps each).…”
Section: Methodsmentioning
confidence: 89%
“…We choose Unity Engine (used for traffic analysis in [29,30]) to develop a simulation tool (scripts and scenario). In the simulator, variables related to vehicles can be set, such as the taxis' stopping frequency and the buses' dwell time.…”
Section: Simulation Toolmentioning
confidence: 99%
“…In order to validate the proposed decision-making model, we designed a simulation environment that replicates the scenario described in Section 1. To this end, we used the simulator for cooperative advanced driver assistance systems (ADAS) and automated vehicles, 3DCoAutoSim, which was developed to test intelligent transportation systems (ITS)-related applications and connects the game engine Unity 3D [22] with Simulation of Urban MObility (SUMO) [23] and ROS [24][25][26][27][28][29][30]. Details of the simulation framework are presented in the following subsection.…”
Section: Data Acquisition and Use Case Definition For Model Validationmentioning
confidence: 99%
“…The simulation platform is linked to the Simulation of Urban Mobility (SUMO) package for micro traffic emulations and connected to ROS for architecture management and nodes handling [19]. The Traffic Control Interface as a Service library was implemented to perform the interaction between a driver-controlled vehicle and SUMO [20]. Research into VRUs has additionally been performed through pedestrian-to-vehicle and vehicle-topedestrian communication in a simulated 3D environment [21].…”
Section: Simulation Platformsmentioning
confidence: 99%