2013
DOI: 10.1111/cgf.12171
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Connectivity Editing for Quad‐Dominant Meshes

Abstract: Figure 1: In our framework, the user can edit irregular vertices (with more or fewer than four neighbors) and irregular faces (non-quads) of a quad-dominant mesh. Each type of irregularity has different advantages and disadvantages in design and construction. Irregular vertices are necessary to maintain sharp features (corners and edges), but they create higher angle deviations in mesh lines in smooth regions (left). Irregular faces lead to smoother mesh lines, but they cannot maintain sharp features (right). … Show more

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Cited by 4 publications
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