2023
DOI: 10.1177/14771535221145801
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Consideration of blue light hazard for virtual reality head mounted displays

Abstract: Virtual reality (VR) introduces new approaches to creating virtual spaces for empirical studies and design processes. At the same time, VR platforms for research and education purposes in the field of daylight, such as one being built at TU Berlin, have to consider technical limitations. Besides the imperfections caused by simulation tools, VR head mounted displays (VR HMDs) bring additional shortcomings, one of the most obvious being the low maximum luminance compared to daylight. However, considering a typic… Show more

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Cited by 3 publications
(1 citation statement)
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“…With the growing use of virtual reality (VR) in lighting research, Leontopoulos et al 9 investigated the potential negative effects of blue light exposure through VR head-mounted displays on eye safety by examining the blue light hazard of current state-of-the-art and prototype VR displays compared to existing standards. Lastly, Yu et al 10 examined the light field, consisting of both emissive light sources and indirect surface (inter-)reflections, and its colourimetric properties in uni-chromatic spaces illuminated by white light using physical and simulated experiments.…”
mentioning
confidence: 99%
“…With the growing use of virtual reality (VR) in lighting research, Leontopoulos et al 9 investigated the potential negative effects of blue light exposure through VR head-mounted displays on eye safety by examining the blue light hazard of current state-of-the-art and prototype VR displays compared to existing standards. Lastly, Yu et al 10 examined the light field, consisting of both emissive light sources and indirect surface (inter-)reflections, and its colourimetric properties in uni-chromatic spaces illuminated by white light using physical and simulated experiments.…”
mentioning
confidence: 99%