2012
DOI: 10.4018/ijgbl.2012040103
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Console Game-Based Pedagogy

Abstract: The main focus of this research project was to identify the educational benefits of console game-based learning in primary and secondary schools. The project also sought to understand how the benefits of educational gaming could transfer to other settings. For this purpose, research was carried out in classrooms in Scotland to explore learning with games played on games consoles, such as PlayStation, Xbox, and Wii. Interviews were carried out with school leaders, classroom teachers, and students in 19 schools … Show more

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Cited by 22 publications
(9 citation statements)
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“…The existing body of research that analyzed the use of digital games in education generally shows an overall positive link between the use of DGBL and their motivational effects among the learners (Groff, Howells, & Cranmer, 2010; Gros, 2007; Ritzko & Robinson, 2006). Over a review of more than 70 empirical research studies on the use of digital games in the classroom from Connolly, Boyle, MacArthur, Hainey, and Boyle (2012), the most observed positive outcomes were affectivity and motivation (n = 33) and learning (n = 32).…”
Section: Digital Game Based Learning and Motivationmentioning
confidence: 99%
“…The existing body of research that analyzed the use of digital games in education generally shows an overall positive link between the use of DGBL and their motivational effects among the learners (Groff, Howells, & Cranmer, 2010; Gros, 2007; Ritzko & Robinson, 2006). Over a review of more than 70 empirical research studies on the use of digital games in the classroom from Connolly, Boyle, MacArthur, Hainey, and Boyle (2012), the most observed positive outcomes were affectivity and motivation (n = 33) and learning (n = 32).…”
Section: Digital Game Based Learning and Motivationmentioning
confidence: 99%
“…Jennifer et al introduced that giving students opportunity to play console games that is relating to educations will eventually help student to boost their interest in studies, and since students are really into it, teacher can see their interest as motivation, as long as school conquer some difficulties, this console game theory will eventually help them to learn better, so this will boost the market of the console games [7]. Maddison and other author suggest that playing console video games might be an good aspect for children nowadays, since children's learning environment has changed compared with past, their sitting time is more than the past, so they might don't have that much time playing sports, so some console video games may be the options since playing video games can raise heart rate and activity counts [8].…”
Section: Related Researchmentioning
confidence: 99%
“…Teachers who have used games in their lessons prove that games increase the likelihood of students being more motivated to learn [5]. Not only are students more motivated to learn, but also, they show greater willingness to work with peers and engage in problem-solving [17].…”
Section: Esports In Us Schoolsmentioning
confidence: 99%