Proceedings. Visualization '97 (Cat. No. 97CB36155)
DOI: 10.1109/visual.1997.663876
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Constrained 3D navigation with 2D controllers

Abstract: Navigation through 3D spaces is required in many i n teractive graphics and virtual reality applications. We consider the subclass of situations in which a 2D device such as a mouse controls smooth movements among viewpoints for a through the screen" display of a 3D world. Frequently, there is a poor match b e t ween the goal of such a n a vigation activity, the control device, and the skills of the average user. We propose a uni ed mathematical framework for incorporating context-dependent constraints into th… Show more

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Cited by 71 publications
(65 citation statements)
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“…In this vein, Hanson and Wernert [28] propose the use of only 2 DOF for moving across 3D terrains. Evidence from more complex 3D VGEs, such as those developed in the oil industry, suggests the probity of this strategy, because providing complete freedom "requires considerable ability from the user, often resulting in spatial disorientation and object collision" ( [12], p.176).…”
Section: Dof Conclusionmentioning
confidence: 99%
“…In this vein, Hanson and Wernert [28] propose the use of only 2 DOF for moving across 3D terrains. Evidence from more complex 3D VGEs, such as those developed in the oil industry, suggests the probity of this strategy, because providing complete freedom "requires considerable ability from the user, often resulting in spatial disorientation and object collision" ( [12], p.176).…”
Section: Dof Conclusionmentioning
confidence: 99%
“…Furthermore the most effective ways for humans to interact with synthetic 3D environments have not finally been resolved [3,6]. Devices that enable control over multiple DoFs simultaneously still involve problems, which are often avoided by the usage of their 2D counterparts -as a matter of fact 2D interactions are performed best with 2D devices [3,9,17]. However, while in real life humans are able to move and turn objects freely in a single motion, this natural interaction is absent in twodimensional interfaces; the user is forced to decompose 3D tasks into several 2D tasks.…”
Section: Introductionmentioning
confidence: 99%
“…Approaches based on predicting likely destinations, e.g., using query relevance metrics [2] or history lists [8], ensure that movement leads to locations of interest. Approaches based on constraining movement, e.g., limiting movement to certain regions [3,4], simplify physical movement. Approaches based on automatically computing paths of movement [5,7] ensure that movement leads to locations of interest and simplify physical movement, but are limited to visible locations.…”
Section: Introductionmentioning
confidence: 99%