Electronic games are seen as a promising avenue for children's development, offering a range of engaging and educational experiences that cater to various learning styles. Unlike traditional toys, these digital environments provide dynamic, interactive worlds that can ignite curiosity and motivation. This study aims to investigate the impact of e-gaming on the sports performance of junior high school students. The sample selection process was thorough, utilizing both purposive and convenience sampling methods to ensure a representative sample from the broader population, specifically focusing on junior high school students in Rohtak City, Haryana. Data was collected through a questionnaire distributed to 600 randomly selected respondents, resulting in 500 responses, of which 400 were suitable for analysis. The analysis, conducted using various statistical techniques and software tools like MS Excel and SPSS, revealed that while there are positive perceptions of e-gaming, including health benefits and increased engagement, a significant proportion of respondents remain neutral or skeptical about its impact on physical and mental health, as well as its effectiveness in promoting physical activity. Further research is needed to develop evidence-based guidelines for responsible e-gaming practices, particularly when integrated into sports training or physical activity programs, to maximize benefits and minimize risks for different age groups and individual needs.